
Keep in mind that not all possible buildings for a faction are listed as buildable by the faction on the buildings site. Engineers academy in Nuln, Ar-Ulric temple in Middenheim and such. One is the actual resource gathering building (for example a gold mine) and the other is a buffing building depending on a resource (for example a special forge that decreases sword infantry cost and gives them starting lvls).ģ.) Unique buildings - Those are special buildings that can only be built in a certain region by certain factions. Not every faction can utilize every resource - for example the "Savage Orks" resource is only for Orks. I know your own faction one gives additional buffs + a bigger garrison (and prevents garrison buildings).Ģ.) Resource related production - Those are limited to regions, but non unique. Can't say of the top of my head if they provide better bonuses than a normal settlement. They still are unique if captured by another faction (as in unique name). There are different kinds of special/restricted buildings:ġ.) Unique settlements - Every factions capital (Altdorf, Drakenhof, Karaks, black rock, Kislev. You can check (most of) the buildings there.



